![]() Gravity is now the ratio of how much the bones should point straight up/down in world space when at rest.PhysBones 1.1: Gravity and Stiffness act differently and require new values if you are upgrading from 1.0.Any time we add a new "breaking" feature, we will increment the version. 1.0 is not being deprecated but it is feature-locked and will not have new features added. There are some other changes documented below. Squishy PhysBones features are on Version 1.1.Old PhysBones are on Version 1.0 automatically.This is being done to allow us to add new features safely. All PhysBones are now versioned! You can change the version in the PhysBone component.To set up a Squishy PhysBone, swap your PhysBone component to version 1.1 and adjust the "Max Squish" value.Squishy PhysBones! You can now implement PhysBones that can "squish" or compress instead of stretch!.Check the ASyncGPUReadback docs for more info.These read data from the GPU into CPU memory without too much of a performance impact, at the expense of delaying the data for one or more frames.Adds the VRCAsyncGPUReadback.Request function and corresponding OnAsyncGpuReadbackComplete event.Read the Data Containers / VRCJSON docs page to learn more.ĪsyncGPUReadback! This allows you to read back data from GPU and shaders without a heavy performance cost. ![]()
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